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Once their overall XP hits the next level, they're able to assign a talent point to the skill of their choosing. The inventory soon starts filling up with useful items that the player can assign to the D-pad for a quick weapon change act in the middle of combat.Įvery time the player uses a weapon or a spell or skill in Skyrim, their profiency with that item or in that talent goes up. The right and left triggers wield whatever weapon, shield or magic spell the player assigns to them.
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Still, that's enough to be getting on with, eh? The plot then proceeds to reveal its pleasures by inches, one mission and side-quest at a time.Īs the player completes one heroic (and not so heroic) deed after another, they get to grips with the game's deep and intuitive control system. The player is also aware that they are the last of a race called the Dragonborn, and they are also all that stands between Skyrim and its ultimate destruction. Skyrim is plagued on two fronts – by a bloody civil war and by the return of a race of dragons that, until recently, were extinct. It begins with an escape from the headsman's chopping block and then the player is cut loose in the massive world of Skyrim with the barest essentials in information about themselves and the land they now inhabit. There's a story, which guides the player's progress to an extent. In short, you need time by the bucketload to get to grips with Skyrim, because once you enter its world, it becomes your world. The amount of things to do in Skyrim makes the player feel like they're a living, breathing part of its world. Around every corner and at every new town they wander into, there's a monster to fight, a character to talk to and some new discovery to be made. They can buy a house, join a guild, marry an NPC or read every book contained in the library at a college for mages. Players can while away hours upon hours creating weapons at a forge, mixing potions at an alchemy table, enchanting weapons, chopping wood, practicing archery, investigating subterranean caverns or simply pointing their character at the horizon and heading over the nearest hill. The second part of this enchantment is wrapped up in the number of ways Bethesda allows the players to interact with the world it has created. The visual and sonic features of the game completely obliterate any traces of the outside world. They'll have to plough through blizzards, find shelter from thunderstorms and, on a clear night, they can gaze up at the sky and see auroras bleeding through the darkened heavens above them. They'll run into an assortment of interesting characters and battle myriad monsters. For a game of this size the quality of the graphics and the attention to detail is awe-inspiring.Īs the player travels through Skyrim, they'll encounter dense woodlands, snow-capped mountains, majestic cities and crystal clear rivers that run throughout the map. First, the game's production values work hard to immerse the player in Bethesda's sword and sorcery world. As with Elder Scrolls IV: Oblivion and Fallout 3 before it, Skyrim is a game that's easy to completely lose yourself in. The game's developer, Bethesda, has banked a rather lucrative existence on creating open-world RPGs that are filled to bursting with content. This shouldn't come as too much of a surprise. The sheer size of the adventure, both in terms of its environment and in the amount of activities available to the player, is mind-blowing. The reason for this is that Skyrim is one of the most gargantuan undertakings gamers will experience all year. But the one asset players will need above all else is time. These are all attributes players will need if they hope to succeed in The Elder Scrolls V: Skyrim. Others ask for a willingness to think outside the box or some degree of intelligence for puzzle solving. Some demand lightning-fast reflexes and the commitment it takes to master the depth of their controls. E very game has a single over-riding requirement for its players.