![dragon ball minus sucks dragon ball minus sucks](https://64.media.tumblr.com/3161408c4a756cbb8ac658064c6c619c/tumblr_plrhjmf3NU1rcjw2ao1_1280.png)
But unlike Adult Gohan, it cannot be evaded by crouching.
#Dragon ball minus sucks full#
Not a traditional ki blast, instead it sends out a wave that reaches almost full screen, similar to a move by Adult Gohan. This move hits the opponent out of super dash. Has decent range and cannot jail the opponent. This is very important for getting close to the opponent, especially for a character like Roshi (who has no super dash). They cannot respond with something like 2H and punish you. It jails the opponent, comes out in +13 frames, and keeps Roshi grounded so he retains all his ground special cancel options.Īs a refresher, or for those who don’t know, a move that “jails” the opponent means that it can be canceled into a vanish and the opponent will have to block. Moves Roshi a little bit backward on hit or miss. Thankfully, Roshi’s 2S makes up for this, which we will go into in a bit. One thing to note about Roshi’s medium attacks is that, since they are very minus on block, they are not good for stagger pressure. Comes out in +11 frames and is -8 on block. Like 2M, it also moves Roshi forward a little bit. The hitbox is very high up on this one, making it great for re-jump combos. This is Roshi’s best way to start a combo from midscreen. Moves Master Roshi forward and is great after an opponent uses reflect to push you away. It sucks the opponent towards you a little bit, meaning you can do an instant air dash into Back Kick, even in the corner. It has 15 frames of startup and is -5 on block. The third hit of Roshi’s light autocombo. It has 8 frames of startup and is -7 on block, making it only punishable by very fast normals. A multi-hit move that if the opponent uses a guard cancel, you will have time to respond with 2H. The second hit of Roshi’s light autocombo. It can also chain into itself twice.Ĭomes out in 6 frames, putting it into the same category as some of the fastest light attacks in the game. It’s also -4 frames on block, making it extremely safe. The move is +7 frames, so it’s pretty fast. For a character to do well in Dragon Ball FighterZ, they need a crouching light attack that hits low, forcing the opponent to crouch and block.